Off the wire
President Xi stresses development of PLA army  • China on alert for mountain floods  • Xinhua Insight: Tangshan quake orphan treats China's post-traumatic stress disorder patients  • Airstrikes kill 31 IS militants in western Iraq  • EU gives Poland three months to address "systemic threat" to rule of law  • Putin says some Russian athletes unjustly banned from Rio Games  • Cambodian deputy PM encourages parties directly concerned to settle South China Sea disputes through negotiations  • 2nd LD Writethru: EU decides not to fine Spain, Portugal for overspending  • Roundup: Fleeing Turkish military officers granted postponement in asylum process  • China to expand int'l astronauts exchange  
You are here:   Home

China's gaming sales up 30 pct in first half

Xinhua, July 27, 2016 Adjust font size:

China'a gaming market expanded 30 percent year on year, in the first half of 2016, with sales revenue hitting 78.8 billion yuan (11.8 billion U.S. dollars), according to a report released Wednesday.

Mobile games saw the fastest growth, with sales soaring 79 percent to 37.5 billion yuan, according to the China Gaming Industry Report released at the China Digital Entertainment Expo & Conference in Shanghai.

China has 489 million game players, it said.

Sun Shoushan, deputy chief of the State Administration of Press, Publication, Radio, Film and Television, said that with new technology and good IP, the gaming sector would begin to integrate with other sectors, including literature, film and animation, ushering in a new growth period.

Market research agency Newzoo estimated that China would overtake the United States, becoming the world's largest gaming market this year, with a revenue of 24.4 billion U.S. dollars. Endi